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10.1 Artifacts

Zangbandであなたが見つけることのできる全てのアイテムのうち、非常に重要なグループがアーティファクトです。アーティファクトは、例えば1つないしそれ以上の能力を増加させたり、維持したり、何らかの耐性や特性を得たりできる追加能力を持ったユニークアイテムです。しばしばアーティファクトは'A'キーでその魔法的能力を発動することができます。これらは、特に魔法が苦手なクラスでは極端に便利です。

Fixed and Random Artifacts

アーティファクトには2タイプあります。固定とランダムです。固定アーティファクトはそれぞれ lib/edit/a_info.txt file にエントリーされており、結果としてゲームをプレイするたびに遭遇する可能性があります。一方ランダムアーティファクトはゲームによってランダムな名称とランダムな特性を持って作られます。一旦作られると、あなたがこれと正確に同じ物を他のゲームで見つける確率はないに等しいです。

Other Important Information

(Non-) Preserve Mode
重要な点の一つは、あなたがゲーム開始時に (non-)preserve mode を選択したかどうかです。non-preserver modeでは、一旦固定アーティファクトが生成されると(それがダンジョン内に落ちていようと、怪物が落としたものであろうと)、それはそのゲーム中2度と再生成されません。これはつまり、もしその階に存在するアーティファクトを見逃してそれを拾う前に他の階に行ってしまうと、それは永久に失われてしまうことを意味します。一方、preserve modeではこの反応は識別済みのアーティファクトにのみ現れます。それゆえその階に存在するアーティファクトを見つけることなく他の階に移動してしまっても、その固定アーティファクトが失われることはなく、再びどこかの階で再生成される可能性があります。

Special feelings
もし、前の階に十分長く留まっていれば、新しい階に入った時にその階の「雰囲気」を感じとることができます。これはその階に存在する怪物とアイテムの質を反映しています。雰囲気については'Town and Dungeon'のセクションでより詳細に議論しています。感じ取る雰囲気の中には'You have a special feeling about this level'という特別な雰囲気があります。これは、non-preserve modeでプレイしている時のみ現れる雰囲気であり、その階に怪物の巣、地下室かアーティファクトがあることを示しています。アーティファクトは必ず特別な雰囲気を呼びますが、怪物の巣や地下室はいつもそういうわけではなく、特に深い階層では特別な雰囲気を呼ぶことは稀です。非常に深い階では、特別な雰囲気はほぼ間違いなくアーティファクトの存在を意味します。

注意:non-preserve modeでは、特別な雰囲気が感じられなかったにも関わらずアーティファクトを見つけることがありますが、これは常に怪物がアーティファクトを落とした結果です。

The '~' Command
'~'キーを押すことで、アーティファクトに関するオプションを選択できます。ここでは今までに見つかった固定アーティファクトを見ることができます。non-preserve modeでは、見逃してしまったアーティファクトも表示されます。しかしこの場合、現在いる階にあってまだ見つけていない固定アーティファクトについては表示されません。結果、このコマンドは街で使うのが一番である、ということになります。

Random Abilities of Fixed Artifacts
固定アーティファクトの中には、能力維持や耐性その他のランダムな能力を与えられたものも存在します。以下のリストでは、これらのアーティファクトは'Extra Sustain', 'Extra Resistance', または'Extra Power'と表示されています。これらについての説明は here で見つけることができます。

注意:ここから先には、一般的なアーティファクトの情報が含まれています。もしこの手の情報によって「スポイル」されるのを望まないのなら、この先は見ないで下さい。

The Fixed Artifacts

Edged Weapons

The Main Gauche of Maedhros (2d5) (+12,+15)
+3 to INT, DEX, Speed
Slay Troll, Giant
Free Action; See Invisible
Level 15, Rarity 30, 3.0 lbs, 22500 Gold

The Dagger of Caine (2d4) (+10,+15) [+5]
+4 to DEX, Stealth, Searching
Slay Evil, Orc, Troll
Poisoned
Resist Dark
Sustain DEX
Free Action; See Invisible
Level 20, Rarity 80, 1.2 lbs, 125000 Gold

The Dagger 'Narthanc' (1d4) (+4,+6)
Flame Tongue
Resist Fire
Permanent Light(1)
Activates for fire bolt (9d8) every 8+d8 turns
Level 4, Rarity 10, 1.2 lbs, 12000 Gold

The Dagger 'Nimthanc' (1d4) (+4,+6)
Frost Brand
Resist Cold
Activates for frost bolt (6d8) every 7+d7 turns
Level 3, Rarity 10, 1.2 lbs, 11000 Gold

The Dagger 'Dethanc' (1d4) (+4,+6)
Lightning Brand
Resist Lightning
Activates for lightning bolt (4d8) every 6+d6 turns
Level 5, Rarity 10, 1.2 lbs, 13000 Gold

The Dagger of Rilia (2d4) (+4,+3)
Slay Orc
Poisoned
Resist Poison, Disenchantment
Activates for stinking cloud (12) every 4+d4 turns
Level 5, Rarity 40, 1.2 lbs, 35000 Gold

The Dagger of Fiona (2d4) (+6,+9)
+2 to DEX, Attacks, Speed
Frost Brand; Poisoned
Resist Cold
See Invisible; Slow Digestion; Regeneration
Activates for frost ball (48) every 5+d5 turns
Level 10, Rarity 40, 1.2 lbs, 50000 Gold

The Bastard Sword 'Calris' (5d4) (-20,+20)
+5 to CON
Slay Evil, Demon, Troll, Xdragon
Resist Disenchantment
Aggravates
Level 30, Rarity 15, 14.0 lbs, 100000 Gold

The Sabre 'Grayswandir' (2d7) (+20,+12)
+4 to STR, DEX, CON
Slay Evil, Undead, Demon, Dragon
Frost Brand
Resist Cold, Fear, Nether, Chaos
Sustain STR, CON
Free Action; Hold Life; See Invisible; Slow Digestion; Regeneration
Blessed Blade
Level 20, Rarity 45, 5.0 lbs, 125000 Gold

The Broad Sword 'Glamdring' (2d5) (+10,+15)
+1 to Searching
Slay Evil, Orc
Flame Tongue
Resist Fire, Light
Slow Digestion; Permanent Light(1)
Level 20, Rarity 20, 15.0 lbs, 40000 Gold

The Broad Sword 'Nothung' (2d5) (+12,+16)
+4 to Searching
Slay Orc, Xdragon
Lightning Brand
Resist Lightning, Fire, Poison, Fear
Slow Digestion; Permanent Light(1)
Level 20, Rarity 90, 15.0 lbs, 95000 Gold

The Broad Sword 'Orcrist' (2d5) (+10,+15)
+3 to Stealth
Slay Evil, Orc
Frost Brand
Resist Cold
Slow Digestion; Permanent Light(1)
Level 20, Rarity 20, 15.0 lbs, 40000 Gold

The Two-Handed Sword 'Gurthang' (3d6) (+13,+17)
+2 to STR
Slay Troll, Xdragon
Free Action; Slow Digestion; Regeneration
Level 30, Rarity 30, 20.0 lbs, 100000 Gold

The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21)
+4 to STR, CHR, Infravision
Slay Animal, Evil, Undead, Demon, Orc, Troll, Giant, Xdragon
Flame Tongue; Very sharp
Resist Fire, Chaos
Free Action; See Invisible; Aggravates; Permanent Light(1)
Level 30, Rarity 180, 25.0 lbs, 205000 Gold

The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50]
+10 to Speed
Flame Tongue
Immunity to Fire
Resist Fire, Fear, Disenchantment
Aggravates; Permanent Light(1)
Level 30, Rarity 15, 25.0 lbs, 0 Gold

The Cutlass 'Gondricam' (1d7) (+10,+11)
+3 to DEX, Stealth
Resist Acid, Lightning, Fire, Cold
Levitation; See Invisible; Regeneration
Level 20, Rarity 8, 11.0 lbs, 28000 Gold

The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
Slay Evil, Undead, Orc, Troll, Giant, Dragon
Poisoned; Very sharp
See Invisible
Level 40, Rarity 15, 26.0 lbs, 111000 Gold

The Katana of Groo (8d4) (+0,+0)
+2 to DEX, Attacks, Speed
Very sharp
Sustain DEX
Level 30, Rarity 25, 5.0 lbs, 75000 Gold

The Long Sword 'Ringil' (4d5) (+22,+25)
+10 to Speed
Slay Evil, Undead, Demon, Troll
Frost Brand
Resist Cold, Light
Free Action; See Invisible; Slow Digestion; Regeneration
Permanent Light(1)
Activates for frost ball (100) every 300 turns
Level 20, Rarity 120, 13.0 lbs, 300000 Gold

The Long Sword 'Anduril' (2d5) (+10,+15) [+5]
+4 to STR
Slay Evil, Orc, Troll
Flame Tongue
Resist Fire
Sustain DEX
Free Action; See Invisible; Permanent Light(1)
Activates for fire ball (72) every 400 turns
Level 20, Rarity 40, 13.0 lbs, 80000 Gold

The Long Sword 'Werewindle' (2d5) (+8,+12)
+2 to STR, CON, Attacks, Speed
Slay Evil, Demon
Lightning Brand; Mark of Chaos
Resist Lightning, Fear, Light, Dark, Disenchantment
Sustain STR, INT, WIS, CON
Free Action; See Invisible; Slow Digestion; Regeneration
Permanent Light(1)
Activates for a getaway every 35 turns
Level 20, Rarity 30, 13.0 lbs, 150000 Gold

The Broad Sword 'Chainsword' (11d5) (-30,+7)
+2 to DEX, CHR, Stealth, Attacks, Speed
Slay Orc, Troll
Very sharp
See Invisible; Aggravates
Level 20, Rarity 15, 13.0 lbs, 66666 Gold

The Rapier 'Forasgil' (1d6) (+12,+19)
Slay Animal
Frost Brand
Resist Cold, Light
Permanent Light(1)
Level 15, Rarity 8, 4.0 lbs, 15000 Gold

The Sabre 'Careth Asdriag' (1d7) (+6,+8)
+1 to Attacks
Slay Animal, Orc, Troll, Giant, Dragon
Level 15, Rarity 8, 5.0 lbs, 25000 Gold

The Small Sword 'Sting' (1d6) (+7,+8)
+2 to STR, DEX, CON, Attacks
Slay Evil, Undead, Orc
Resist Light
Free Action; See Invisible; Permanent Light(1)
Level 20, Rarity 15, 7.5 lbs, 100000 Gold

The Scimitar 'Soulsword' (2d5) (+9,+11)
+2 to INT, WIS, Attacks
Slay Animal, Evil, Undead, Demon, Dragon
Resist Nether, Nexus, Chaos, Disenchantment
Hold Life; See Invisible; Blessed Blade
Level 20, Rarity 8, 13.0 lbs, 111111 Gold

The Short Sword of Merlin (1d7) (+3,+7)
+2 to Attacks
Slay Animal
Resist Disenchantment
See Invisible; Slow Digestion; Regeneration
Level 20, Rarity 8, 8.0 lbs, 35000 Gold

The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
Slay Animal, Evil, Orc, Troll, Xdragon
Flame Tongue; Frost Brand; Poisoned; Mark of Chaos; Very sharp
Resist Acid, Lightning, Fire, Cold, Chaos
Free Action; See Invisible; ESP; Aggravates; Permanent Light(1)
Level 70, Rarity 25, 18.0 lbs, 250000 Gold

The Long Sword 'Vorpal Blade' (5d5) (+32,+32)
+2 to STR, DEX, Speed
Slay Evil
Very sharp
Free Action; See Invisible; Slow Digestion; Regeneration
Permanent Light(1)
Level 50, Rarity 30, 15.0 lbs, 250000 Gold

The Long Sword of the Dawn (3d5) (+20,+20)
+3 to CHR, Infravision
Slay Evil, Undead, Demon, Dragon
Flame Tongue; Very sharp
Resist Fire, Fear, Light, Blindness
Sustain CHR
Free Action; Regeneration; Permanent Light(1)
Activates for summon the Legion of the Dawn every 500+d500 turns
Level 40, Rarity 120, 13.0 lbs, 250000 Gold

Polearms

The Beaked Axe of Theoden (2d6) (+8,+10)
+3 to WIS, CON
Slay Dragon
ESP; Slow Digestion
Activates for drain life (120) every 400 turns
Level 20, Rarity 15, 18.0 lbs, 40000 Gold

The Glaive of Pain (9d6) (+0,+30)
Level 30, Rarity 25, 19.0 lbs, 50000 Gold

The Halberd 'Osondir' (3d5) (+6,+9)
+3 to CHR
Slay Undead, Giant
Flame Tongue
Resist Fire, Sound
Levitation; See Invisible; Permanent Light(1)
Level 20, Rarity 8, 19.0 lbs, 22000 Gold

The Pike 'Til-i-arc' (2d5) (+10,+12) [+10]
+2 to INT
Slay Demon, Troll, Giant
Flame Tongue; Frost Brand
Resist Fire, Cold
Sustain INT
Slow Digestion; Permanent Light(1)
Level 20, Rarity 15, 16.0 lbs, 32000 Gold

The Spear 'Runespear' (4d6) (+15,+25) [+5]
+4 to INT, WIS
Slay Orc, Troll, Giant
Lightning Brand; Flame Tongue
Resist Lightning, Fire, Light
Free Action; Slow Digestion; Blessed Blade; Permanent Light(1)
Activates for lightning ball (100) every 500 turns
Level 15, Rarity 45, 5.0 lbs, 180000 Gold

The Spear of Destiny (1d6) (+15,+15)
+4 to INT, WIS, Searching, Infravision
Slay Evil, Undead, Demon, Giant, Dragon
Flame Tongue
Resist Fire, Fear, Light
Hold Life; Levitation; See Invisible; Blessed Blade; Permanent Light(1)
Activates for stone to mud every 5 turns
Level 15, Rarity 45, 5.0 lbs, 77777 Gold

The Spear of Hagen (1d6) (+11,+13)
+3 to Stealth, Infravision, Speed
Slay Undead
Frost Brand
Resist Cold, Dark
See Invisible
Level 15, Rarity 12, 5.0 lbs, 30000 Gold

The Lance of Eorlingas (3d8) (+3,+21)
+2 to DEX
Slay Evil, Orc, Troll
See Invisible
Level 20, Rarity 23, 36.0 lbs, 55000 Gold

The Great Axe of Durin (4d4) (+10,+20) [+15]
+3 to CON
Slay Demon, Orc, Troll, Xdragon
Resist Acid, Fire, Light, Dark, Chaos
Free Action
Level 30, Rarity 90, 23.0 lbs, 150000 Gold

The Great Axe of Eonwe (4d4) (+15,+18) [+8]
+2 to All stats
Slay Evil, Undead, Orc
Frost Brand
Immunity to Cold
Free Action; See Invisible; Blessed Blade
Activates for mass genocide every 1000 turns
Level 30, Rarity 120, 23.0 lbs, 200000 Gold

The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5]
+3 to STR, CON, Stealth
Slay Demon, Orc, Troll
Resist Acid, Lightning, Fire, Cold, Blindness
Free Action; Levitation; See Invisible; Regeneration
Level 30, Rarity 15, 17.0 lbs, 90000 Gold

The Battle Axe 'Lotharang' (2d8) (+4,+3)
+1 to STR, DEX
Slay Orc, Troll
Activates for cure wounds (4d7) every 3+d3 turns
Level 30, Rarity 15, 17.0 lbs, 21000 Gold

The Lochaber Axe of the Dwarves (3d8) (+12,+17)
+10 to Searching, Infravision, Tunneling
Slay Evil, Giant
Resist Acid, Lightning, Fire, Cold, Fear
Level 30, Rarity 8, 25.0 lbs, 80000 Gold

The Broad Axe 'Barukkheled' (2d6) (+13,+19)
+3 to CON
Slay Evil, Orc, Troll, Giant
See Invisible
Level 20, Rarity 8, 16.0 lbs, 50000 Gold

The Trident of Wrath (3d8) (+16,+18)
+2 to STR, DEX
Slay Evil, Undead
Mark of Chaos
Resist Light, Dark
See Invisible; Blessed Blade
Level 15, Rarity 35, 30.0 lbs, 90000 Gold

The Trident of Ulmo (4d8) (+15,+19)
+4 to DEX
Slay Animal, Dragon
Immunity to Acid
Resist Nether
Free Action; Hold Life; See Invisible; Slow Digestion; Regeneration
Blessed Blade
Activates for teleport away every 150 turns
Level 30, Rarity 90, 7.0 lbs, 120000 Gold

The Scythe 'Avavir' (5d3) (+8,+8) [+10]
+3 to DEX, CHR
Flame Tongue; Frost Brand
Resist Fire, Cold, Light
Free Action; See Invisible; Permanent Light(1)
Activates for word of recall every 200 turns
Level 40, Rarity 8, 25.0 lbs, 18000 Gold

Hafted Weapons

The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
Slay Animal, Evil, Undead, Demon, Orc, Troll, Xdragon
Earthquake impact on hit
Resist Acid, Lightning, Fire, Cold
Anti-Magic; See Invisible; ESP; Aggravates
Level 100, Rarity 1, 100.0 lbs, 500000 Gold

The Flail 'Totila' (3d6) (+6,+8)
+2 to Stealth
Slay Evil
Flame Tongue
Resist Fire, Confusion
Permanent Light(1)
Activates for confuse monster every 15 turns
Level 20, Rarity 8, 15.0 lbs, 55000 Gold

The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18)
+4 to STR
Slay Animal, Orc, Troll
Lightning Brand; Flame Tongue
Resist Lightning, Fire, Dark
Permanent Light(1)
Level 45, Rarity 38, 30.0 lbs, 160000 Gold

The Morning Star 'Bloodspike' (2d6) (+8,+22)
+4 to STR
Slay Animal, Orc, Troll
Resist Nexus
See Invisible
Level 20, Rarity 30, 15.0 lbs, 30000 Gold

The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
Flame Tongue
Resist Fire
Permanent Light(1)
Activates for large fire ball (72) every 100 turns
Level 20, Rarity 15, 15.0 lbs, 35000 Gold

The Mace 'Taratol' (3d4) (+12,+12)
Slay Xdragon
Lightning Brand
Immunity to Lightning
Activates for haste self (20+d20 turns) every 100+d100 turns
Level 20, Rarity 15, 20.0 lbs, 50000 Gold

The War Hammer of Aule (9d3) (+19,+21) [+5]
+4 to WIS
Slay Evil, Undead, Demon, Xdragon
Lightning Brand
Resist Acid, Lightning, Fire, Cold, Nexus
Free Action; See Invisible
Level 40, Rarity 75, 12.0 lbs, 250000 Gold

The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20)
+3 to INT
Slay Animal
Flame Tongue
Resist Fire
Permanent Light(1)
Level 20, Rarity 18, 15.0 lbs, 70000 Gold

The Quarterstaff 'Eriril' (1d9) (+3,+5)
+4 to INT, WIS
Slay Evil
Resist Light
See Invisible; Permanent Light(1)
Activates for identify every 10 turns
Level 20, Rarity 18, 15.0 lbs, 20000 Gold

The Quarterstaff of Gandalf (2d9) (+10,+13)
+4 to INT, WIS, CHR, Searching
Slay Evil, Orc, Troll
Flame Tongue
Resist Fire, Nether
Hold Life; See Invisible; Permanent Light(1)
Activates for probing, detection and full id every 1000 turns
Level 30, Rarity 105, 15.0 lbs, 140000 Gold

The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18)
+6 to STR, Tunneling
Slay Animal, Evil, Undead, Dragon
Flame Tongue; Poisoned; Vampiric
Immunity to Fire
Resist Dark, Chaos, Disenchantment
Prevent Teleportation; Aggravates; Permanent Light(1)
Level 80, Rarity 38, 40.0 lbs, 444444 Gold

The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8]
+4 to WIS, Infravision
Slay Orc
Frost Brand
Resist Cold, Light
Regeneration; Permanent Light(1)
Activates for drain life (90) every 70 turns
Level 20, Rarity 15, 12.0 lbs, 30000 Gold

Bows

The Long Bow 'Belthronding' (x3) (+20,+22)
+3 to DEX, Stealth
Resist Disenchantment
+1 Extra Shot
Level 40, Rarity 20, 4.0 lbs, 35000 Gold

The Long Bow of Bard (x4) (+17,+19)
+3 to DEX
Free Action
Level 30, Rarity 20, 4.0 lbs, 20000 Gold

The Light Crossbow of Brand (x4) (+10,+14)
+10 to Speed
Resist Fire
Activates for fire branding of bolts every 999 turns
Level 50, Rarity 25, 11.0 lbs, 50000 Gold

Body Armor

The Soft Leather Armour 'Hithlomir' [4,+20]
+4 to Stealth
Resist Acid, Lightning, Fire, Cold, Dark
Level 20, Rarity 3, 8.0 lbs, 45000 Gold

The Leather Scale Mail 'Thalkettoth' (-1) [11,+25]
+3 to DEX
Resist Acid, Shards
Level 20, Rarity 3, 6.0 lbs, 25000 Gold

The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20]
+2 to CON
Resist Acid, Cold, Dark, Nether, Nexus, Chaos
Sustain CON
Hold Life
Activates for heal (1000) every 888 turns
Level 75, Rarity 9, 42.0 lbs, 300000 Gold

The Full Plate Armour of Isildur [25,+25]
+1 to CON
Resist Acid, Lightning, Fire, Cold, Confusion, Sound, Nexus
Level 30, Rarity 3, 30.0 lbs, 50000 Gold

The Metal Brigandine Armour of the Rohirrim [19,+15]
+2 to STR, DEX
Resist Acid, Lightning, Fire, Cold, Confusion, Sound
Level 30, Rarity 3, 20.0 lbs, 30000 Gold

The Mithril Chain Mail of Lohengrin (-1) [28,+20]
+4 to INT, WIS, Stealth
Resist Acid, Lightning, Fire, Cold, Poison, Fear, Dark, Nether
Hold Life; See Invisible
Activates for heal (777), curing and heroism every 300 turns
Level 40, Rarity 3, 15.0 lbs, 135000 Gold

The Metal Scale Mail of Julian (-2) [15,+40]
+4 to STR, CHR
Resist Acid, Lightning, Fire, Cold, Dark, Disenchantment
Activates for genocide every 500 turns
Level 40, Rarity 3, 25.0 lbs, 150000 Gold

The Chain Mail of Arvedui (-2) [14,+15]
+2 to STR, CHR
Resist Acid, Lightning, Fire, Cold, Shards, Nexus
Level 20, Rarity 3, 22.0 lbs, 32000 Gold

The Augmented Chain Mail of Caspanion (-2) [16,+20]
+3 to INT, WIS, CON
Resist Acid, Poison, Confusion
Activates for door and trap destruction every 10 turns
Level 25, Rarity 9, 27.0 lbs, 40000 Gold

The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
Immunity to Lightning
Resist Fire, Cold, Poison, Light, Dark
Free Action; See Invisible; Aggravates; Permanent Light(1)
Activates for star ball (150) every 1000 turns
Level 90, Rarity 9, 50.0 lbs, 400000 Gold

The Power Dragon Scale Mail 'Bladeturner' (-8) [50,+35]
Resist Acid, Lightning, Fire, Cold, Poison, Light, Dark, Blindness, Confusion, Sound, Shards, Nether, Nexus, Chaos, Disenchantment
Hold Life; Levitation; Regeneration
Activates for breathe elements (300), berserk rage, bless, and resistance
Level 95, Rarity 3, 60.0 lbs, 500000 Gold

Cloaks

The Cloak 'Colluin' [1,+15]
Resist Acid, Lightning, Fire, Cold, Poison
Activates for resistance (20+d20 turns) every 111 turns
Level 5, Rarity 45, 1.0 lbs, 10000 Gold

The Cloak 'Holcolleth' [1,+4]
+2 to INT, WIS, Stealth
Resist Acid
Activates for Sleep II every 55 turns
Level 5, Rarity 45, 1.0 lbs, 13000 Gold

The Cloak of Thingol [1,+18]
+3 to DEX, CHR
Resist Acid, Fire, Cold
Free Action
Activates for recharge item I every 70 turns
Level 10, Rarity 90, 1.0 lbs, 35000 Gold

The Cloak of Thorongil [1,+10]
Resist Acid
Free Action; See Invisible
Level 5, Rarity 20, 1.0 lbs, 8000 Gold

The Cloak 'Colannon' [1,+15]
+3 to Stealth
Resist Acid
Activates for teleport every 45 turns
Level 3, Rarity 10, 1.0 lbs, 11000 Gold

The Shadow Cloak of Luthien [6,+20]
+2 to INT, WIS, CHR, Stealth, Speed
Resist Acid, Fire, Cold
Activates for restore life levels every 450 turns
Level 40, Rarity 40, 0.5 lbs, 55000 Gold

The Shadow Cloak of Tuor [6,+12]
+4 to Stealth
Immunity to Acid
Free Action; See Invisible
Level 40, Rarity 40, 0.5 lbs, 35000 Gold

Shields

The Small Metal Shield of Thorin [3,+25]
+4 to STR, CON
Immunity to Acid
Resist Sound, Chaos
Free Action
Level 30, Rarity 6, 6.5 lbs, 60000 Gold

The Large Leather Shield of Celegorm [4,+20]
Resist Acid, Lightning, Fire, Cold, Light, Dark
Level 30, Rarity 3, 6.0 lbs, 12000 Gold

The Large Metal Shield of Anarion [5,+20]
Resist Acid, Lightning, Fire, Cold
Sustain All stats
Level 40, Rarity 9, 12.0 lbs, 160000 Gold

Helms/Crowns

The Hard Leather Cap of Thranduil [2,+10]
+2 to INT, WIS
Resist Blindness
ESP
Level 20, Rarity 2, 1.5 lbs, 50000 Gold

The Metal Cap of Thengel [3,+12]
+3 to WIS, CHR
Level 10, Rarity 2, 2.0 lbs, 22000 Gold

The Steel Helm of Hammerhand [6,+20]
+3 to STR, DEX, CON
Resist Acid, Nexus
Level 20, Rarity 2, 6.0 lbs, 45000 Gold

The Dragon Helm of Dor-Lomin [8,+20]
+4 to STR, DEX, CON
Resist Acid, Lightning, Fire, Cold, Light, Blindness
See Invisible; ESP; Permanent Light(1)
Activates for rays of fear in every direction
Level 40, Rarity 12, 7.5 lbs, 300000 Gold

The Iron Helm 'Holhenneth' [5,+10]
+2 to INT, WIS, Searching
Resist Blindness
See Invisible
Activates for detection every 55+d55 turns
Level 20, Rarity 5, 7.5 lbs, 100000 Gold

The Iron Helm 'Terror Mask' (+25,+25) [5,+10]
-1 to INT, WIS, Searching
Immunity to Cold
Resist Acid, Cold, Poison, Fear, Disenchantment
Free Action; Anti-Magic; See Invisible
Activates for rays of fear in every direction
Level 20, Rarity 5, 7.5 lbs, 0 Gold

The Massive Iron Crown of Chaos [0,+0]
+125 to All stats, Infravision
Resist Acid, Lightning, Fire, Cold, Poison, Light, Dark, Confusion, Nexus
Prevent Teleportation; See Invisible; ESP; Permanent Light(1)
Level 100, Rarity 1, 2.0 lbs, 10000000 Gold

The Iron Crown of Beruthiel [0,+25]
-25 to STR, DEX, CON
Free Action; See Invisible; ESP
Level 40, Rarity 12, 2.0 lbs, 0 Gold

The Golden Crown of Amber [0,+15]
+3 to STR, WIS, CON, Speed
Resist Lightning, Fire, Cold, Light, Blindness, Chaos
See Invisible; Regeneration; Permanent Light(1)
Activates for heal (700) every 250 turns
Level 40, Rarity 40, 3.0 lbs, 125000 Gold

Gloves

The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15]
+2 to STR, CON
Free Action
Level 10, Rarity 6, 0.5 lbs, 36000 Gold

The Set of Leather Gloves 'Cammithrim' [1,+10]
Resist Light
Sustain CON
Free Action; Permanent Light(1)
Activates for magic missile (2d6) every 2 turns
Level 10, Rarity 3, 0.5 lbs, 30000 Gold

The Set of Gauntlets 'Paurhach' [2,+15]
Resist Fire
Activates for fire bolt (9d8) every 8+d8 turns
Level 10, Rarity 20, 2.5 lbs, 15000 Gold

The Set of Gauntlets of Corwin [2,+15]
+4 to CON
Resist Cold
Sustain CON
Regeneration
Activates for frost bolt (6d8) every 7+d7 turns
Level 10, Rarity 20, 2.5 lbs, 33000 Gold

The Set of Gauntlets 'Pauraegen' [2,+15]
Resist Lightning
Activates for lightning bolt (4d8) every 6+d6 turns
Level 10, Rarity 20, 2.5 lbs, 11000 Gold

The Set of Gauntlets 'Paurnen' [2,+15]
Resist Acid
Activates for acid bolt (5d8) every 5+d5 turns
Level 10, Rarity 20, 2.5 lbs, 12000 Gold

The Set of Gauntlets of Thanos (-11,-12) [2,+0]
+2 to STR, DEX
Immunity to Fire, Cold
Resist Poison, Nether, Nexus, Chaos, Disenchantment
Hold Life; Aggravates
Level 10, Rarity 20, 2.5 lbs, 0 Gold

The Set of Cesti of Fingolfin (+10,+10) [5,+20]
+4 to DEX
Resist Acid
Free Action
Activates for a magical arrow (150) every 90+d90 turns
Level 40, Rarity 15, 4.0 lbs, 110000 Gold

Boots

The Pair of Hard Leather Boots of Feanor [3,+20]
+15 to Speed
Resist Nexus
Activates for haste self (20+d20 turns) every 200 turns
Level 40, Rarity 120, 4.0 lbs, 300000 Gold

The Pair of Soft Leather Boots of Flora [2,+15]
+5 to DEX, CHR
Resist Nether, Chaos
Sustain CON, CHR
Free Action
Activates for remove fear and cure poison every 5 turns
Level 10, Rarity 25, 2.0 lbs, 40000 Gold

The Pair of Metal Shod Boots of Thror [6,+20]
+3 to STR, CON, Speed
Level 30, Rarity 25, 8.0 lbs, 15000 Gold

Light Sources

The Phial of Galadriel
+1 to Searching
Permanent Light(3)
Activates for illumination every 10+d10 turns
Level 1, Rarity 1, 1.0 lbs, 10000 Gold

The Star of Elendil
+1 to Speed
Hold Life; See Invisible; Permanent Light(3)
Activates for magic mapping and light every 50+d50 turns
Level 30, Rarity 25, 0.5 lbs, 32500 Gold

The Jewel of Judgement
+3 to INT, WIS, Speed
Resist Chaos
Hold Life; See Invisible; Permanent Light(3)
Activates for clairvoyance and recall, draining you
Level 50, Rarity 50, 0.5 lbs, 150000 Gold

Amulets

The Amulet of Carlammas
+2 to CON
Resist Fire
Activates for protection from evil every 225+d225 turns
Level 50, Rarity 10, 0.3 lbs, 60000 Gold

The Amulet of Ingwe
+3 to WIS, CHR, Infravision
Resist Acid, Lightning, Cold
Free Action; See Invisible
Activates for dispel evil (x5) every 300+d300 turns
Level 65, Rarity 30, 0.3 lbs, 90000 Gold

The Necklace of the Dwarves
+3 to STR, CON, Infravision
Free Action; See Invisible; Regeneration; Permanent Light(1)
Level 70, Rarity 50, 0.3 lbs, 75000 Gold

Rings

The Ring 'Frakir'
+1 to All stats, Stealth, Searching
Resist Poison
See Invisible
Activates for a strangling attack (100) every 100+d100 turns
Level 50, Rarity 25, 0.2 lbs, 75000 Gold

The Ring of Tulkas
+4 to STR, DEX, CON, Speed
Activates for haste self (75+d75 turns) every 150+d150 turns
Level 70, Rarity 50, 0.2 lbs, 175000 Gold

The Ring of Power (Narya) (+10,+10)
+1 to All stats, Speed
Immunity to Fire
Sustain STR, DEX
Free Action; See Invisible; Slow Digestion; Regeneration
Activates for large fire ball (120) every 225+d225 turns
Level 70, Rarity 30, 0.2 lbs, 100000 Gold

The Ring of Power (Nenya) (+11,+11)
+2 to All stats, Speed
Immunity to Cold
Sustain INT, WIS
Free Action; Hold Life; Levitation; See Invisible; Regeneration
Activates for large frost ball (200) every 325+d325 turns
Level 80, Rarity 40, 0.2 lbs, 200000 Gold

The Ring of Power (Vilya) (+12,+12)
+3 to All stats, Speed
Immunity to Lightning
Sustain STR, INT, WIS, DEX
Free Action; Hold Life; Levitation; See Invisible; Slow Digestion; Regeneration
Activates for large lightning ball (250) every 425+d425 turns
Level 90, Rarity 50, 0.2 lbs, 300000 Gold

The Ring of Power (The One Ring) (+15,+15)
+5 to All stats, Speed
Immunity to Acid, Lightning, Fire, Cold
Sustain All stats
See Invisible; Regeneration; Drains Experience; Aggravates
Activates for bizarre things every 450+d450 turns
Level 100, Rarity 100, 0.2 lbs, 5000000 Gold



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